Selected Works DOA  ·  Case study
Recycling & Deposit Return · 2022–2025

DOA

Return a bottle, get your deposit back — without the friction.

ResearchWireframingUI DesignPrototypingiOSAndroidAdmin Panels
DOA cover
Product overview

DOA (Depozitosu Olan Ambalajlar) is Turkey's nationwide recycling platform that lets citizens return beverage containers and get their deposit back. It integrates QR scanning, return-machine (RVM) locations, e-wallet tracking, and a reward system — making recycling effortless for everyone.

Tools
DesignFigmaUI design, components & prototyping
ResearchFigJamFlows, empathy maps & journey mapping
ResearchMiroResearch synthesis & affinity mapping
ResearchGoogle FormsSurveys & quantitative data
Problem statement

Recycling rates in Turkey are low due to limited awareness, complex processes, and few incentives. People often throw recyclable containers away because returning them isn't convenient or rewarding.

People recycle when it's easier to return a bottle than to throw it away.
Goals
1

Let every citizen return containers easily via QR codes and machines

2

Increase recycling participation across all ages

3

Ensure accessibility and simplicity for a diverse population

Design process
01

Discover

A 40-person survey, six in-depth interviews and four prototype tests.

02

Define

Synthesizing findings into clear problems, user goals, flows, and the information architecture.

03

Design

Wireframes to high-fidelity UI, built on a component system and refined through iteration.

04

Deliver

Prototype testing and interface specifications for the consumer and operational flows.

Target audience
Primary

18–65 general citizens who buy beverages and use the system frequently.

Secondary

Students, families, and elderly users seeking convenience and financial rewards.

User research

Method 40-person survey, 6 in-depth interviews, 4 prototype tests

75%
unaware of deposit systems
80%
want bank transfers
40
survey respondents
  • 75% of users were unaware of deposit-return systems before
  • 65% wanted an easy way to find return machines nearby
  • 80% wanted refunds transferred directly to their bank account
Competitive analysis
Task / dimensionmyTOMRAReturn and Earn (NSW)DOA
Find a return pointReturn-point mapReturn-point finderNearby-machine discovery
Identify a returnApp barcode; scheme dependentApp barcode at supported return pointsProposed QR-linked return flow
Digital refundsDigital payout; options vary by schemeDigital refunds including PayPal; eligibility variesWallet balance and bank-transfer flow
Return historyDigital return activityDigital refund trackingBalance and return-history screens

Reference comparison updated September 2026. Rows describe task coverage and design focus, not a usability ranking. Availability may vary by plan, region and product version; the final column describes this case study’s design. These are specific consumer services; their deposit schemes and payout arrangements differ from Türkiye’s system.

Design features
Feature 01

Balance you can see

The home screen leads with the deposit balance and a monthly recycling summary — the reward is visible before anything else.

Feature 02

Machines on a map

Nearby return points with distance and machine count, so a trip can be planned instead of guessed.

Feature 03

Refund your way

Deposits can stay in the e-wallet, be spent, or be transferred to a bank account in a couple of taps.

Feature 04

Impact that motivates

Total items, CO₂ saved and energy saved turn a chore into a visible contribution.

Survey findings
Unaware of deposit-return systems75% · 30/40
Want to find return machines nearby65% · 26/40
Want refunds sent to their bank80% · 32/40
Would recycle more with a visible balance70% · 28/40
Found competitor apps too complex45% · 18/40
Sample
40

survey respondents · ages 18–65

Design implications

The survey pointed to three priorities: explain deposit returns, help people locate machines, and make refunds clear. Full-word labels were selected to support a broad age range; age-group completion rates are not established by the figures shown here.

Empathy map
Mapped forAyşe, 42 · shop owner buying bottled drinks for her family and her shop
Says
  • "Where am I supposed to take these?"
  • "Do I really get money back?"
  • "I don't have time for complicated apps."
Thinks
  • If it's on the way, I'll do it
  • My kids should learn this
  • Cash back in my bank would make it real
Does
  • Keeps bottles in a bag in the car
  • Asks neighbours instead of reading instructions
  • Checks her balance after each return
Feels
  • Sceptical at first
  • Satisfied when the balance grows
  • Proud recycling with her children
Pain points
✕

Citizens don't know where to return containers

✕

Long queues or complicated refunds reduce motivation

✕

No way to track refunds

✕

Elderly users struggle with complex interfaces

User persona
Ayşe Kaya
Ayşe Kaya
Age42JobShop OwnerLocationBursa, Turkey

Ayşe is a 42-year-old shop owner who frequently buys bottled water and sodas for both her shop and her family. She cares about the environment but has little time, and wants a simple way to return containers and get her deposit back quickly.

Personality
  • Practical
  • Time-conscious
  • Family-oriented
  • Not highly tech-savvy
Goals
  • Return containers without wasting time
  • Track deposit refunds in a simple balance screen
  • Teach her kids environmental responsibility
Pain points
  • Doesn't know machine locations
  • Confused by complex apps
  • Frustrated if refunds take too long
Motivations
  • Financial savings
  • Teaching children recycling habits
  • A cleaner environment
User journey
Stage 01Learn
Awareness
Stage 02Find
Return points
Stage 03Return
QR scan at machine
Stage 04Collect
Balance & refund
Stage 05Repeat
History & impact
ActionsHears about deposits, installs the appOpens the map, finds a machine near the shopScans the QR, feeds containers, gets confirmationSees the balance grow, transfers to bankChecks monthly summary and CO₂ saved
Thoughts"Is this worth it?""There's one 800 m away.""That was quick.""Real money, in my account.""We've recycled 300 items this month."
EmotionScepticalCuriousSatisfiedRewardedProud
OpportunityPlain-language onboardingDistance and machine count on the mapInstant confirmation after scanBank transfer in two tapsImpact stats as motivation
High fidelity screens
DOA – Home
Screen 1

Home

Current balance plus a monthly recycling summary by material type. Quick actions (Pay, Receive, Transfer) and a recent-transactions list build transparency and trust.

DOA – Return points
Screen 2

Return points

An interactive map with clear markers shows nearby machines and distances. A detail card gives exact location and machine count, so trips are easy to plan.

DOA – Recycling history
Screen 3

Recycling history

Celebrates impact with a hero message — total recycled items, CO₂ reduction, energy saved — plus per-material stats and a most-used-machines list to reinforce the habit.

Other screens

6 more screens from the final design — tap any to enlarge.

Key takeaways
01

Clarity is the reward

Age-friendly defaults and a transparent balance screen address the need to understand the return process and refund status. Their effect on adoption requires follow-up measurement.

02

Words over icons

Full-word labels on critical actions make the intended action explicit across the interface. Accessibility should be evaluated with participants across age and ability groups.

03

Make the impact visible

Monthly summaries and environmental-impact estimates were designed to encourage repeat returns. Habit formation and the assumptions behind impact estimates require separate validation.